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The game is just so good, I could not stop.
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After one four-hour session, I thought, “Okay, that’s it, I’ve got to stop.” But the next day when I sat down in front of the TV, I found my hands moving of their own accord and booting up The Pathless again. Once I started The Pathless on PS4, I found that I could not pull myself away from it. I received The Pathless well before my PlayStation 5 arrived, and my intention was to just dip briefly into the game on PS4, then play through most of it on PS5.
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And that soundtrack, that amazing soundtrack-double lovely. Boss fights, level design, the fact that most activities are optional, so you can just wander away if you are stumped-lovely. The fantastic and delightful environmental puzzles, strewn about the forest waiting for the player to discover them-lovely. The use of color and shadow to make The Pathless’s world feel mysterious and alive-lovely. The moment when The Pathless’s fantastic traversal system clicked with me-lovely. But that is the word that kept circling around in my mind while playing The Pathless. The sort of word that a housekeeper on a British television drama might use to describe a cup of tea. If someone held a bow and arrow to my head and forced me to describe Giant Squid’s new game The Pathless in one word, that word would be: Lovely.